Ks2 ict curriculum

30.11.2020 Comments

Computational thinking is the concept at the heart of computer science. Find out more. Breaking a problem down in to smaller parts is the essence of decomposition. Find out how programmers do this.

Find out how to use sequence, selection and repetition in computer programs. Algorithms provide computers with a sequence of instructions or a set of rules. Find out how they work. Variables are used by computer programs to store information. Find out how they are used. Find out how to fix them.

Using ICT in the Northern Ireland Curriculum

Robots are computers that are programmed to interact with the world using input and output devices. The internet is made up of millions of computers all connected together in a network. Find out how it works. The world wide web is made of millions of interlinked webpages.

Find out how it started. Computers need information in the form of numerical data. Find out how digitisation and binary work. Find out how search engines work, including how they choose the top results. Discover how computer games are made, what makes them fun and how you can turn your own idea into a game. We have a selection of great videos for use in the classroom. What is computer science?

What is decomposition? How do we get computers to do what we want? What is an algorithm?Need help? How to videos Why join? What your child learns in Key Stage 2 computing. In Years 3 to 6, computing lessons are a key part of the curriculum. Login or Register to add to your saved resources.

In Key Stage 1, your child will have been given a solid grounding in the basics of computingincluding understanding algorithmscreating simple programs and learning how to stay safe online. In Key Stage 2, your child will build on these skills and extend their mastery of computers, as both user and creator.

The computing curriculum aims to make children computionally aware, teaching them concepts how to predict and analyse results, how to break a problem down into parts, how to spot and use similarities and how to evaluate and approaches to help them problem-solve.

Solve problems by breaking them down into smaller parts. Use sequenceselection, and repetition in programs; work with variables and various forms of input and output.

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Use logical reasoning to explain how some simple algorithms work and to find and correct errors in algorithms and programs. Understand computer networks including the internet; how they can provide multiple services, such as the worldwide web; and the opportunities they offer for communication and collaboration. Use search technologies effectively, understand how results are selected and ranked, and be discerning in evaluating digital content.

Select, use and combine a variety of software including internet services on a range of digital devices to design and create a range of programs, systems and content that accomplish specific goals, including collecting, analysing, evaluating and presenting data and information.

Use technology safely, respectfully and responsibly; recognise acceptable and unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Start your child on a learning programme today! Trial it for FREE today. Computing in the classroom Computing projects in Years 3 to 6 might include: Developing a simple computer game using a visual, interactive programming language such as Scratch.

Creating a web page about cyber safety. Learning to write and edit simple algorithms using HTML. Setting up a class blog about what they have been learning at school. Using search engines to collect information about a project. Creating a Powerpoint presentation about something they learned on a school trip.

Taking photos using a digital camera, transferring them to the hard drive and editing them. Producing digital music using an app like Isle of Tune. Computing lessons often won't use a computer at all! Want to know more about how to nurture your budding Steve Jobs?

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Find out why computer coding is a great skill for your child to master or read our ICT and computing glossary for a complete guide to all the terminology your child will be introduced to. More like this. What your child learns in Key Stage 1 computing. Computer coding for kids. Primary school computing and ICT glossary for parents.Kapow Primary can help you continue to deliver a rich and balanced curriculum while your pupils are based at home.

Our prices are transparent; we don't employ a sales team. All our subjects cost the same. The price depends on the number of pupils in your school and the number of subjects you buy.

It costs less to buy each subject, the more subjects you buy. We have a discount scheme for MATs and other groups of schools.

Please email enquiries kapowprimary. Ordering is online only via the sign-up links. Ensure quality learning continues at home for all your pupils during school closures with your free Home Learning Pack containing KS1 and KS2 specialist created resources for the non-core subject.

Skip to content Explore our subjects. Languages French. Wellbeing Free. Spring term remote teaching support. Each subject page lists units of lessons that we believe lend themselves best to remote teaching and learning.

View our short video with tips on how to use the functionality on common video calling platforms to use our videos, presentations and resources in a similar way as in the classroom. Join our livestream week commencing 11 January for further remote teaching guidance. Lockdown loan scheme for sharing links to pupil videos- contact us for details.

Save hours of planning time. Build your subject knowledge. Ensure pupil progression. Achieve a broad and balanced curriculum.View our amazing subscription offers here. ICT is rapidly changing the way that we live, work and play.

In this article we will look at some of the issues surrounding the use of ICT and some interesting activities that can easily be replicated inclassrooms, schools and education authorities. Can you remember who taught you to search the internet? Probably not, as most teachers today taught themselves. We based our early internet searching on the wisdom that we had gained from searching libraries because we were used to thinking about key words and using them to retrieve knowledge.

A search query is only as good as the words that you put in.

Early Computing: Crash Course Computer Science #1

The basic idea of a webquest is to challenge groups of children to find information about a specific topic. The best webquests are collaborative, with each child assuming a different role or responsibility researcher, scientist, photographer, mapper etc…. Some webquests suggest that children search within a predetermined group of sites while others are more open-ended. If you have not tried a webquest with your class there are hundreds of examples on the internet — just Google for one e.

One of the concerns that teachers have when facilitating lessons about searching online is that children may come across unsuitable content, including adult-only material. For example, many search engines accept payment for listing links or include adverts on their results pages.

Good teachers use good tools, and teachers have always used play in their classroom. Computer games-based learning is a natural evolution of classroom play, and teachers all around the UK are starting to use games as contextual hubs for learning to enhance the classroom experience. Gavinburn Primary School in East Dunbartonshire is one school that has really embraced the concept of games-based learning.

Learning activities included:. The project finished with an Olympic closing ceremony where all of the children presented their work to parents and members of the wider school community.

Other games that are regularly being used across the UK to create rich environments for learning include Guitar Hero for cross-curricular projects on musicEndless Ocean for cross-curricular projects on marine life, seas and oceansWild Earth African Safari for cross-curricular projects on Africa and Nintendogs for cross-curricular projects on looking after animals.

Gavinburn have also been using the Sony Eye Pet for the PlayStation 3 to help with the transition of young children from the nursery school into the primary school.

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Where possible, and where appropriate, it should be embedded within the teaching and learning process, and be part of the learning experience. Waterhouse Hawkins was an artist who created the first life-sized models of dinosaurs based on fossils. After the children had read and discussed the book they had to use GPS to go out and find their own paper dinosaur bones, which their teacher had hidden in the school grounds.

Back in the classroom the 10 year-olds put the bones together and produced 2D diagrams of their findings. The next stage was to use modelling clay to scale their 2D diagrams into a smaller 3D object. Student work was shared on class and individual blogs. Finally, the children took part in a video conference with school children in Louisiana, who explained some of the science behind the fossils.

This is a great example of a project that could have been completed without ICT; however, ICT adds to the experience by making the learning more exciting, relevant and real. ICT should be the responsibility of all teachers and this means that promoting the safe and responsible use of technology should also be the responsibility of all.

Teachers should try their best to stay up-to-date with emerging technology developments and trends.

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There are a number of ways that you can do this:. Blogs are really easy-to-edit websites. They are either free to set up or very cheap. Law Primary School in East Lothian makes regular podcasts with its upper primary classes to help them learn French. Children practise their vocabulary, sing songs and have fun learning a second language. Just like the Green Park blogs there are always lots of comments and encouragement from the wider school community.

Websites like YouTube, Blip TV and Vimeo mean that all schools can now have their very own television station if they want to. Web television is a great way to showcase work and live broadcast from your classroom. Wheeler Primary School in Hull has produced a number of great animations and puppet shows in collaboration with Creative Partnerships Hull.

Wikis are really easy-to-edit websites.What would I do without you? I can't thank you enough for the way you support me, and that goes to the whole team, you are all a credit to The ICT service. Knowing you are there makes the day a bit better.

I can pick up that phone have a wobble and help is on hand. Brilliant as usual - easy to follow course and with plenty of hand outs to use if you needed when back in school. Huge thanks to Donna! As always, Donna's workshops are informative, relaxed and help me know what I'm doing!

Donna always answers questions and is patient and easy to work with. Efficient, polite and kept me well informed. Lovely telephone manner. The issue was dealt with quickly enabling me to continue with my busy day. I was told exactly what the problem had been.

ks2 ict curriculum

Customer service is great. Clear and concise information always given very promptly, nothing is too much trouble. I was unsure of how to put an online questionnaire onto the school website, I needed assistance with this! Help was received very promptly and efficiently and this enabled me to help another member of staff.

What your child learns in Key Stage 2 computing

Thank you Jo :. I spoke with Jane on the helpline she was such a great support giving me invaluable advise and help. I couldn't have asked for anything more. Great work. Everyone on the helpdesk are so helpful and they always sort out any problems speedily and efficiently. Thank you. As always, Rob was very helpful and sorted out my problem speedily and efficiently as I was on a short timescale!

Really helpful as usual and sorted the problem speedily.The updated computing curriculum came into effect in September Each programming language has its own vocabulary and grammar but they all follow the same type of logic.

It is possible and beneficial to learn computer science away from computers or other digital devices. Pupils need to be able to write algorithms and programs.

ks2 ict curriculum

They also need to be able to find mistakes bugs and fix them. While children will make mistakes in their own programs it is often easier to find mistakes in code that has been produced by other people. Working collaboratively is also an effective method.

As pupils get older the programs they write will become more complicated. This strand of the curriculum equates to what was most of the areas from the old ICT scheme of work.

Creative ICT lessons

Most of it can be covered by using technology to support other subject areas though it may be necessary to teach some discrete skills. Students should understand that technology is everywhere, be able to identify the technology they encounter and have a basic understanding of how it works. This will link to work on programming and algorithms. Appropriate activities include word processing, creating images, taking and using photographs and video, creating music and animations, using and creating databases, producing websites and contributing to blogs.

As well as creation of digital materials pupils should have experience of manipulating and editing their own work and resources from elsewhere. They need to know how to use the tools available but also to have an element of digital literacy — awareness of audience and good design principles. Pupils should experience a range of different applications and software, initially the teacher will select the programs they use but over time pupils should be encouraged to make decisions themselves.

Pupils also need to know how to store and organise their files so that it can easily be found again. They need an understanding of the devices they can use including: hard drive, USB sticks, school network server, and the cloud storage on the internet. Children need to be able to use technology safely. They need to keep their personal information private and treat other people with respect. As well as thinking about how their online behaviour affects others they need to be aware of legal and ethical responsibilities, including respecting copyright and intellectual property rights, keeping passwords and personal data secure and observing terms and conditions for online services.

They need to understand the main risks relating to:. By default cookies are switched off for this site.

ks2 ict curriculum

You can enable them by clicking the green button. By not enabling cookies some features of the site may not be visible to you. For example, facebook feeds, Google maps and embedded YouTube videos. Cookie policy. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences. Computing Curriculum. Section Menu.To meet the requirement, schools will be required to use The Levels of Progression. These apply for Key Stages 1, 2 and 3. The expected levels set the context for what coverage schools will need to provide in terms of Using ICT.

All pupils must be assessed in every school year on their acquisition and development of Using ICT. All subjects have a statutory requirement to contribute to pupils' acquisition and development of Using ICT.

There is explicit reference to this in the Learning Outcomes section of the statement of Minimum Content that sets out the statutory requirements for each Key Stage 3 subject. There is a. This means providing your pupils with opportunities to acquire, develop, understand, demonstrate and apply ICT concepts and processes appropriately in a variety of contexts. Assessment and reporting of Using ICT is a statutory requirement for all schools. The Department of Education has specified that: the expected level for the end of Key Stage 2 is Level 4; and the expected level for the end of Key Stage 3 is Level 5.

Cross-Curricularity All subjects have a statutory requirement to contribute to pupils' acquisition and development of Using ICT.